A hands-on game for every country — pick your language above, then actually wire things together. Pick a tool, tap or use a controller to connect wires, light the bulb, and build real projects: electric cars, smart homes, and smart cars. Less homework, more game — easy steps, big wins, and every rule labeled with its code and country standard.
Stuck? Help never runs out — Hint gives you the next step in words, Show Me highlights the right answer on screen. Using help never costs XP or stars.
Harder as you go — help always on. Every challenge has a 💡 Hint button (your clear next step) and a 👁️ Help / Show Me button (highlights the right part, wire or answer). Free vs paid: the first 3 challenges in each world, Workshop Project 1, the Daily Challenge and the Field Guide are Free — the 🔒 Pro finale in each world and Master extras need Pro / Master below.
📊 Player Stats Owner view — opens your Google Analytics dashboard: how many people played, how long they played, and where they are playing from. Brand-new numbers can take up to 48 hours to appear.
This is the game part: no quiz. Choose a project, grab the right tool, and connect the wires yourself. Touch / mouse: tap one terminal, then tap the next. Controller / keyboard: press the Controller button below, move with arrow keys or D-pad, press Enter / A button to pick a terminal. Connect every wire in the list, then hit Test Circuit.
Tool selected: Wire & Connector — tap two terminals to join them.
Wire: Battery + → Switch · Switch → Bulb · Bulb → Battery −
⭐ Finish a project for +40 XP. Wrong wire? No fail — the game shows you what happened and lets you try again. That's how you learn by doing.
This is the hands-on game: every tool and part you need is in the tray on the side. Tap a tool or part to pick it up (or drag it onto the board), then tap where it goes. Right spot: it snaps in with a green glow. Wrong spot: red flash, sparks, and a plain reason why. Build in order — meter → main breaker → branch breakers → wires → outlet, switch, light — then flip the main breaker and watch the current flow and the house come alive. Works by touch, mouse, and keyboard (Tab + Enter).
⭐ Finish the house for +60 XP and up to 3 stars — a clean run with no sparks earns all 3. When it's live, the wall switch and the main breaker really work: flip them and watch the current stop and flow.
Same way you built the house: tap a tool or part in the tray to pick it up, then tap where it goes on the car. Right spot snaps in green; wrong spot sparks red and tells you why. Build in order — battery pack → motor → controller → main cable → charge port, lights, dash — then tap the dashboard to start it and watch it come alive: wheels turning, headlights beaming, dash lit.
⭐ Finish the car for +60 XP and up to 3 stars. When it's alive, the dashboard starts and stops the car, and tapping the headlights flips the beams on and off.
A small plane is just flying electrics: tap a part in the tray, then tap where it goes. Battery → starter → alternator → bus cable → avionics, nav lights, landing light — then flip the master switch in the cockpit and watch the prop spin, the instruments light up, and the nav lights blink.
⭐ Finish the plane for +60 XP and up to 3 stars. When it's alive, tap the avionics to flip the master off and on, and tap the landing light to toggle its beam.
A phone is a tiny electrical system you hold in one hand. Build the open phone on the left — tap a part in the tray, then tap its slot — battery, motherboard, flex cable, camera, speaker, charging port — fit the screen on the right, then press the power button and watch it light up.
⭐ Finish the phone for +60 XP and up to 3 stars. When it's on, tap the power button to turn the screen off and on, and tap the screen to blank it and wake it again.
Pick any build below. They all play the same hands-on way as Build the House: tools and parts in the tray on the side, tap or drag each part onto the board, step by step. Right spot snaps in green; wrong spot sparks red and tells you why. 💡 Hint gives the exact next step and 👁️ Help makes the right part and spot glow. And the best part: when you finish, the machine really works — the car, truck and bus drive off, the plane, drone and rocket fly away, the boat sails, the robot walks, the motor and turbine spin, the elevator rides up and down, and the solar house and smart home light up. Every build is worth +60 XP and up to 3 stars. Builds 1–4 are the full-size House, Car, Plane and Phone games above — the other 36 play right here in the Build Bench below.
Built: 0 / 40 · ★ 0 / 120
The bench is ready. Choose any of builds 5–40 above and its tools, parts and board load here. Build in order — power source first, then the core, cable, features, a torque check and a safety test — then hit the power switch and watch it work.
⭐ Finish a build for +60 XP and up to 3 stars — a clean run with no sparks earns all 3. When it's alive, tap the power switch to turn the machine off and on again and watch the finale replay.
Solar panels get used in a lot of different ways — on a house roof feeding the grid, off-grid at a cabin, on an RV, charging a car, in a fold-up kit you can carry, and across a whole solar farm. Build all six the hands-on way: tools and parts in the tray on the side, tap or drag each part onto the board, step by step. Right spot snaps in green; wrong spot sparks red and tells you why — including decoy parts that teach you what does not belong in a solar system. 💡 Hint gives the exact next step and 👁️ Help makes the right part and spot glow. And every project ends the way it should: switch it on and watch the system actually run — sun shining, power flowing through the wires, batteries charging, meters moving, and the thing it powers coming alive. Every project is worth +60 XP and up to 3 stars.
Solar projects built: 0 / 6 · ★ 0 / 18
The bench is ready. Choose any of the six solar projects above and its tools, parts and board load here. Every build follows the real power chain — panels first, then the gear that turns raw sunshine into usable power, a torque check and a safety test — then you switch the system on and watch it run.
⭐ Finish a project for +60 XP and up to 3 stars — a clean run with no sparks earns all 3. When the system is live, tap the system switch to shut it down and start it again and watch the finale replay.
Two special builds that speak out loud when you finish them. Build the Talking Smart House and it greets you, reports its lights, solar charging, door locks and power — in a real voice, with its words in a speech bubble on screen. Build the Talking Smart Car and it tells you its systems are ready and its battery is charged… then it drives off. Same hands-on play: tools and parts in the tray, tap or drag each part into place, instant right-or-wrong feedback, 💡 Hint and 👁️ Help. Each build is worth +60 XP and up to 3 stars. Voices use your browser's built-in speech — tap the 🔊 Voice button any time to turn the sound off or back on.
Talking builds built: 0 / 2 · ★ 0 / 6
The bench is ready. Pick the Talking Smart House or the Talking Smart Car above and its tools, parts and board load here. Build it in order, run the safety test, then switch it on — and listen.
⭐ Finish a build for +60 XP and up to 3 stars — a clean run with no sparks earns all 3. When it's alive, tap the power switch to turn it off and on, tap 🗣️ Hear it talk to hear it speak again, and use 🔊 Voice to mute or unmute the voices.
| Voltage / Frequency | 120/240V · 60Hz |
| Live / Hot | Black / Red |
| Neutral | White |
| Earth / Ground | Green / Bare |
Safety names differ too: GFCI (US) = RCD (Europe/UK/Australia) — same life-saving job, different label. The game uses your country's word.
Free to play everywhere. When you go Pro, the price shows in your currency (estimate, one-time — no subscription):
Pro: $9.99 · Master Bundle: $19.99
Language, wire colours, voltage, code book, and currency all follow the two pickers at the top — so a player in Berlin, Tokyo, São Paulo, or Texas each gets the version that matches their home.
The 2023 Code Catch-Up: a GFCI rule changed in the latest code cycle. Play today's challenge to stay current — new challenge every day, bonus XP, and it keeps your streak alive.
Finished a world? The Lab keeps dealing random challenges from every world — calculations, wire-matching, fault-finding, and switch puzzles — for as long as you want to play. Rounds played this session: 0
A printable one-pager: Ohm's Law, wire colors, breaker pairing, car voltages, solar sizing, and the key NEC 2023 articles from the Code Library.
| V = I × R | volts = amps × ohms |
| I = V ÷ R | amps = volts ÷ ohms |
| P = V × I | watts = volts × amps |
| kWh | watts × hours ÷ 1,000 — what you pay for |
| Black / Red | Hot (live, 120V) |
| White | Neutral |
| Green / Bare | Ground |
| 14 AWG | 15A circuits · lights |
| 12 AWG | 20A circuits · kitchens, baths |
| 12.6V | Battery, fully charged, engine off |
| 12.2V | Battery about half charged |
| 13.8–14.4V | Engine running — alternator charging |
| < 13.5V run | Suspect alternator or belt |
| Daily Wh | Add up watts × hours for each load |
| Panel W | Daily Wh ÷ peak sun hours |
| Battery Ah | Daily Wh ÷ volts × days of backup |
| Series | Voltages add, amps stay the same |
| Parallel | Amps add, voltage stays the same |
Kill the breaker and test before you touch — prove the circuit is dead with a meter. Never work on a live panel unless you're a licensed pro. Capacitors can hold a lethal charge after unplugging. Water + electricity = GFCI territory. When in doubt, call a licensed electrician — the game teaches skills, real panels demand respect.
1. Power in? (breaker, plug, battery)
2. Protection OK? (fuse, GFCI)
3. Connections tight & clean?
4. Test the load itself
5. Only then blame the board
Electrical codes update on a 3-year cycle — the NEC is revised every three years, and states adopt new editions on their own schedules, so always confirm your local adoption with your building department (the AHJ). Each card below shows the article, the code year the rule comes from, and a red flag anywhere the rule changed — so you never learn an outdated rule without knowing it.
When a new code edition publishes, VoltQuest ships a Code Update Pack — the same way the pros get a new code book:
Baseline edition still in force in a few states. Rules from this era are marked with their year in-game.
GFCI protection expanded, surge protection required on dwelling services (230.67), outdoor emergency disconnects for homes (230.85).
Kitchen island receptacle rules rewritten (210.52(C)), GFCI list expanded again (210.8), load-calculation and EV rules updated. This is the edition VoltQuest's current Code Pack teaches, and the most widely adopted edition across the US.
The newest edition in the NFPA cycle. States adopt on their own schedules, so many jurisdictions still enforce 2023 (or earlier). Code Pack 2026 is in development: when it ships, it will flag every difference from 2023 — players will see exactly what changed, article by article.
VoltQuest is an educational game, not the official code. The full NEC text is published by the NFPA: nfpa.org — NFPA 70. Local amendments can differ — your AHJ has the final say.
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How it makes money: the game is free to start, so it's easy to share and easy to try. Players who want the full game pay once — no subscription, no pay-to-win. New content packs and each 3-year Code Update Pack keep long-time players coming back.
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Pay securely with PayPal — one-time payment, no subscription. Checkout opens in a new tab. Pro players also receive every Code Update Pack (including NEC 2026) at no extra charge.
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